While exploring Edheads more, I became intrigued. This game was so interesting because there were so many components. There was the realistic aspects such as the “real” couples and the science aspect which was very educational, the simulation portion that had players preforming the procedures, and then the reinforcement part which questioned students on what they had learned. All working together to create positive experience for players.
Edheads is designed in a way that takes the player on a journey. It really sets the scene and allows the player to feel as if they were actually in the game, and it was real life.
In the Gee article, he talks about how game makers have the ability to let players be something they wouldn’t be in their day to day life;
“Game designers can make world where people can have meaningful new experiences, experiences that their places in life would never allow them to have or even experiences no human being as ever had before. These experiences have the potential to make people smarter and more thoughtful” (Gee, 29)
Average (even above average) elementary students are not going to have scheduled surgeries or procedures that they will have to preform on the daily. So, Edheads gives students an opportunity to be a surgeon, or a mechanic, or even a crime scene investigator at any moment.
A Tuesday afternoon could be the day they preform a hip-resurfacing.
A Friday before school could be the opening day of a crime scene investigation.
This simulation experience is so meaningfully made by Edheads because the fact that it mixes education and gaming. Like I mentioned earlier, the player is prompted with many different portions of the game that co-exsist to create an optimal experience. With the education portion and all of the science that is implemented, the student actually feels as if they are the surgeon, and it becomes less as a game, and more an experience.
The world is a place of endless opportunities, especially with simulation experiences such as the ones that Edheads offers. Creating a medium of education and gaming that would be definitely welcome in my classroom is something so phenomenally done.
Although in my classroom we won’t be learning how to preform surgeries or analyzing Sickle Cell Anemia, these simulation games are games I would promote my students to play because it will create meaning for them in many ways.
Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.