As I come to an end with my video exploration project, I am very pleased with what I have discovered. Finding good video games that are classroom appropriate and are meaningful was such good practice for our own classrooms. We were able to learn in class the aspects of GOOD video games, and then use that knowledge to go out on our own and do our own searches.
Before recently, my past experiences with simulations have been slim to none. The closest I have come to a simulation would have to be watching my cousins play Madden and Black Ops on the Xbox. These simulations are fun, but I don’t recall there being an educational value worth bragging rights.
I thought it would be interesting to have my little cousins play this game because they are quite the gaming-enthusiasts. So, I sat them down and had them explore Edheads, more specifically the hip resurfacing. I observed them as a team go through the readings and follow directions given by the doctors. I could tell in their faces that they were very concentrated and focused on what they were doing. I continued watching them go through and preform the actual procedure and begin to make incisions.
Let’s just say they thought this was VERY cool.
After, I asked them what they had thought and they both loved it! They explained how it was so cool how they were able to act like a surgeon, and how they could actually go through the motions and practice the surgeries.
Then to dig deeper, I asked them if they preferred this video game, or Fortnite. The older of the two (12 years old) said that he though the simulation was, more fun because he could act like a real surgeon. The younger one (9 years old) stuck with Fortnite being “funner”, because he got to explore more.
Overall, I think that this game could resonate with students a little older, like middle school. I think this because they have a better sense of what a surgeon does (in this case), and how not everyone can be one, and they get to actually explore what its like to be a surgeon.
In general, I think that Edheads offers an amazing set of quality simulations that would be welcomed in many classrooms. Each simulation is unique to its own, and has different aspects that correlate to them. for example, the way that the player is tested in different in each simulation, like the medical ones versus the manufacturing technician game I had previously mentioned.
Also, This video game touched upon a lot of the characteristics that Gee, and Richard G, demonstrated in their articles that were about what an actual GOOD video game entailed. This verified my opinion of the game as a whole in that it was very effective.
One example of this is that the game is customizable, which means that it encompasses many different learning styles in the simulations. This included, auditory, visual, and even kinesthetic sections of the simulations. (Gee, pg.31)
Another example is that this simulation included a sandbox effect which according to Richard G., is a way to help kids explore without fear off failure. (G., 25)
All in all, Edhead simulations are a credible, reliable, educational and enjoyable video game that can find a place in any classroom, as well as my own.
Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.
Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.